An aspiring game development studio, we're working with
Unreal Engine since 2016.
We're mostly experienced in gameplay programming, procedural generation,
AI development and randomized systems.
A lot of experience with extending Engine's capabilities allow us to solve a whole range of different tasks, such as implementing new features to the UE4 editor, adding new tools, custom graph editors, UE4 plugins, project-specific QoL improvements and even customizing the UE4 source code if that's required.